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000179_owner-lightwav…bcom.webcom.com_Sat Aug 12 23:09:08 1995.msg
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1995-09-02
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Date: Sun, 13 Aug 1995 01:59:45 -0400 (EDT)
From: Ernie Wright <erniew@access.digex.net>
To: lightwave@webcom.webcom.com
Subject: Re: Vanishing Act
In-Reply-To: <Pine.SOL.3.90.950812110721.14726B-100000@sol>
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Thomas Desmond wrote:
> ... the points that were perephiral in the morphing polygon all
> intersected in the center of the modeler-morphed object before they
> move again to the periphery of the target object. It looked like the
> thing had been turned inside-out. My question is: how come?
Morphs are point-to-point, so the point ordering of the objects is
crucial. Polygons that aren't triangles can also be easily twisted in
mid-morph, even if all of the points match up correctly.
A common approach is to start with one of the objects, triple it, then
model toward the other object using techniques that won't force Modeler
to rebuild the point list. Deformations are usually okay, but cut and
paste sometimes aren't.
- Ernie
--
Ernie Wright <erniew@access.digex.net> sent this message.
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